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Boom Blox (Wii) | 
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| From: Electronic Arts Category: Video Games
List Price: £39.99 Buy New: £29.98 You Save: £10.01 (25%)
New (7) Used (1) from £28.99
Rating: 10 reviews Sales Rank: 375
Platform: Nintendo Wii Genre: puzzle-games Media: Video Game Shipping Weight (lbs): 0.3 Dimensions (in): 7.5 x 5.2 x 0.6
EAN: 5030930060985 ASIN: B00111SFBS
Release Date: May 9, 2008 Availability: Usually dispatched within 24 hours
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| Customer Reviews: Read 5 more reviews...
Simply A Great Wii Game June 6, 2008 3 out of 3 found this review helpful
On the surface Boom Blox looks very simple; simple concept (throw balls and blow stuff up) & simple graphics. First appearances can be deceptive however, and this is the case with Boom Blox.
For a start whilst basic concept is very simple (and therefore also very accessible) the game designers (inc. Mr S. Spielberg) have done a huge amount with it. From one-player levels that can prove very challenging to multi-player competitions that play like an amped up version of Jenga, there is a huge breadth of varied gameplay available. Its also challenging and addictive enough to keep you entertained for hours. Its the sort of game where you and a friend decide to play one quick round and two hours later you're still there, trying to beat one another.
Whilst the graphics are 'simple' in the sense that they are unfussy, they do precisely what is required by the game. More importantly however, a huge amount of effort has been put into the gameplay itself. When you strike 'blox' they react and interact in an incredibly realistic way. Factors such as angle of throw, power, gravity and deflections are all taken into account. The physics feel real. Its not simply a case of throw ball and blow stuff up. Players have to think about things such as how different blocks will interact with each other when struck, where they will bounce to, and what opportunities they are leaving for their competitors to take advantage of. All this makes for an experience that requires a surprising amount of thouught and skill.
Boom Blox also makes the maximum advantage out of the Wii's unique interface. It is obvious that the game has been designed specifically for the Wii. Balls are thrown with flicks of the Wii remote, with the speed of motion being translated into the power of the throw on screen. Apart from that physical motion only two controller buttons are required, one to set a target point and one to change the angle players are viewing the blocks from. You can even pick up blocks using the remote and move them around Its simple, intuitive and immersive. It also takes about ten seconds to master and can be picked up by hard-core gamers and non-gamers alike.
All this makes Boom Blox a great Wii game that is suitable for and accessible to all. I've only unlocked a small proportion of the game's scope in the couple of days I've been playing it, but I can already tell that despite its outward simplicity it is a game that I will be returning to again and again in future.
Good game but too expensive May 17, 2008 7 out of 7 found this review helpful
This is an excellent puzzler, with tons and tons of different levels and modes. Some of them don't work so well for me. the laser shooting is a bit boring and the only mode where the controls are a bit haphazard. The multi-player is excellent fun whilst the "create" mode I find a bit finicky but the kids love it. One complaint though is that I think this title is a bit overpriced for a puzzler although there is loads to do in here.
Spielberg does games! May 13, 2008 4 out of 4 found this review helpful
This is the much-vaunted entry into the videogames market by movie demi-God Steven Spielberg who has teamed up with EA for this Wii exclusive game. The game is fairly similar in style to Jenga but has a few things which make it stand out. They are a top-notch use of the Wii-mote which recognises the power of your swing to realise the same power in the game and a superb physics engine where the blocks do bounce, topple and explode in the way you would expect. There are a couple of gripes such as pretty average graphics but the game itself is sound and it's a great multi-player experience.
Outstanding puzzle game May 27, 2008 4 out of 4 found this review helpful
To be honest at first i was unsure if i wanted to get his game.. However having picked it up and now had a few goes at it... I find that it is one of the best puzzle games going on the Wii... it taxes the old grey matter and give you loads of enless fun. I have to agree that it is a little over priced but on the up side it is packed with loads of fantastic levels and challanges.... The Co-Op party options is great fun and extremely tough on some of the later levels..
I would recommend this to all and everyone... it will keep up going for hours and hours..
Boom, and sometimes bust July 22, 2008 3 out of 3 found this review helpful
Are we to assume from this game that when Stephen Spielberg wants to relax after a hard day's shooting, he likes to go back to his Hollywood palace and indulge himself in his purpose-built Jenga / Coconut Shy suite? 'Cos that's what this game is all about, and it's pretty good too.
The games are all about breaking down towers of blocks, some of which resemble Jenga towers, while others are made of different-shaped blocks which tumble down in a mousetrap-style manner when you set off the chain reaction: the smashed block releases the teeter-totter which throws the bomb in the air, which you smash to blow up the block above, which releases the gems... that sort of thing.
The best bits of the game involve aiming your crosshair using the remote as a pointer, then lobbing a virtual ball by flinging the remote towards the screen. No, DON'T let go of it, silly! This is a good example of gesture controls on the Wii remote, since the force of fling determines very accurately whether you gently lob the ball, or fast-bowl it like a particularly destructive cricketer. Watching the blocks tumble down is very satisfying and impressive, and the simplicity of the graphics is adequately compensated-for by the accuracy of the physics.
Sadly, not all levels involve throwing the ball. There are Jenga-like sections where you have to remove blocks by 'grabbing' them (click-and-drag with the remote). This is less satisfying since there is no option to 'flick' the blocks, as you would in a real Jenga game, to determine how much weight is on them, so what might look like a non-supporting block might turn out to be the keystone. There is not always enough visual detail of how deep the block goes into the stack to figure out, by sight, which block you should pull. Consequently, these parts of the game can feel frustratingly hit-and-miss. Also, while the blocks have a weighty feel to them in the ball-chucking levels, they bounce and swing around like cubes of polystyrene soufle on the block-grab levels, so it's hard to be delicate. Other levels have you shooting the blocks with lasers or squirting water at them. These levels are, to say the very least, uninspiring. In the case of the laser gun, the controls feel broken since the sight freezes while you're shooting. It might be intentional, to make sure you think about what you're zapping and not just holding in the A button and strafing across the screen, but it doesn't feel right.
Boom Blox is a true original and another one of those games that could only work on the Wii. It comes close to Wii Sports in its clever use of gesture controls. Sadly, it's also a bit inconsistent. I reckon they'll have it cracked by the time they do the sequel, though.
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