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Sonic Adventure 2: Battle - Player's Choice (GameCube) | 
enlarge | From: Sega Category: Video Games
Buy New: £54.67
New (1) Used (5) from £7.99
Rating: 33 reviews Sales Rank: 5671
Platform: Gamecube Genre: platformer-games Rating: To Be Announced Media: Video Game Number Of Items: 1 Age: 3 months - 1.5 years
EAN: 3546430107096 ASIN: B0000ES8FW
Release Date: October 17, 2003 Availability: Usually dispatched within 1-2 business days Condition: MEGA MEGA RARE-So rare!! deleted title! New&Factory Sealed-Recorded delivery
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| Editorial Reviews:
Amazon.co.uk Review Sega's mascot made his 3-D debut on the Dreamcast, but with the demise of that system the zippy blue hedgehog is popping up everywhere--including the GameCube. Unfortunately his first next-gen appearance, Sonic Adventure 2: Battle, is marred by the same 3-D camera problems that plagued the Dreamcast version of the game, and the multiplayer "Battle" component isn't all it's cracked up to be. From the off, players have the option of choosing the Hero (Sonic, Tails, and Knuckles) or Dark (Dr Robotnik, Shadow, Rouge) quests, which are completely different. Sonic and his dark counterpart, Shadow, traverse levels at warp speed colleting coins and power-ups while fighting enemies in what must be considered the game's most exhilarating moments. Unfortunately, the other characters are nowhere near as fun to play. Robotnik and Tails fight through levels that require little more than constant button-mashing to shoot an endless procession of enemies and Knuckles and Rouge participate in seemingly endless levels that require looking for a variety of objects. Graphically the game is a bit of a letdown considering the processing muscle of GameCube. Models are fairly simplistic, and level textures are sometimes bland. Game Boy Advance owners can use a link cable to download Chaos from the game to train on the go, but the rewards for doing so are minor considering the time investment involved. The one thing this game has over its Dreamcast predecessor is the multi-player modes, which are fun but offer none of the depth or replayability of standalone multiplayer games like Super Smash Bros. Melee. Still, they're a nice addition that rounds out a flawed single-player component, especially the racing games. Sonic addicts who missed this the first time around on the Dreamcast will definitely want to check this game out, but the finicky camera, tedious non-Sonic/Shadow levels in single-player, and surprisingly shallow multiplayer components (especially the Chao games) turn what could have been a great game into merely a good one. --T Byrl Baker
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| Customer Reviews: Read 28 more reviews...
Outstanding! October 10, 2006 4 out of 4 found this review helpful
After years of waiting and hoping that SEGA would release SA2 for PC (having released SA1) I finally gave in and bought a Dreamcast version. Then I bought the Nintendo GameCube and ever since my Dreamcast has been gathering dust in my room.
Let's break it down.
THE GOOD:
The graphics. This goes more or less without saying; they're at least on a par with SA1, if not better.
Continuity. This may seem trivial, but it really grated on me in SA1 where you'd see one cutscene from Sonic's point of view, then the same one when playing Tails and the characters would say something slightly different.
The story. Gotta be the best Sonic story of all time!
Level design. I can play the same level over and over again and still find new things. In particular I like the Hard setting (fifth emblem).
Music. Great songs. 'Nuff said.
Difficulty. The levels start easy, like they should, and get progressively harder without too big a leap.
Big the Cat. Finally! Anyone who got frustrated with his levels in SA1 is going to love the cameos he makes here. That cat sure gets himself into some tight situations ;)
Stage Select. A much neater and better way of replaying levels. Also, when you beat Hero or Dark side, you get to watch the cutscenes again (a big plus compared to SA1)
Chao. You can now name them in the kindergarten, classes take a much shorter time to complete and there's the Black Market, none of which was available on the Dreamcast. You can also get your Chao's stats and medical report. At least, not without some serious hassle. The only problem is the redesign of the Dark Chao garden (hey, I liked that cave and the graveyard). And the fact that you can't get the Moon Chao egg.
THE BAD:
Camera Angle. While occasionally it's useful to know which way you're supposed to be going, sometimes you WANT to go backwards through the level (right now I'm thinking of various missiles you need to fire). Since every time you try to correct the angle it corrects itself back again, resulting in you going around in circles and often dying, you get used to playing backwards. There's no Free/Auto setting either.
Emerald Radar. (Note: this applies to the radar on any of the 'find it' levels). For some reason, Sega decided to change this. Now it detects the shards one at a time, from left to right. This basically means that you could be right on top of Item 2 or 3 and not even know it. For most of the levels, this is just irritating, but on Rouge's level Security Hall when you're racing the clock, it gives a whole new meaning to the word 'frustration'.
Hidden Upgrades. Not that much of a problem - the levels are arranged so you can't go on without the vital ones - but it's still irritating to not have a clue where to go. Mystic Melody is the worst one for this, and it's impossible to get all third rank emblems without it.
AND THE JUST PLAIN MISC:
Linear Gameplay. I honestly can't make up my mind whether this is good or bad, so I'll stick it in here. You get a far greater sense of continuity compared to SA1, but if you get stuck on a particular level, you only have one other character you can play.
Inadvertent Homing Attack. I don't know if this is just my controller or the Gamecube version, but sometimes when you push the jump button once, Sonic or Shadow decide to do a homing attack instead. This isn't too much of a problem, but on the Egg Golem boss with Sonic it's incredibly frustrating. It took me fifteen minutes to beat that one on the Gamecube, as opposed to only a few on the Dreamcast. If memory serves, it went something like:
SONIC: (Jump...jump...ju-HOMING ATTACK! Splat)
Over and over and over again.
Lack Of Adventure Fields. Again, I can't make up my mind if this is good or bad. I loved the adventure fields in SA1, but they probably wouldn't fit in here.
So the burning question is, do you buy this or the Dreamcast version? If you're never going to do anything with Chao, then in terms of gameplay it doesn't matter which you get. If you want to do anything with Chao at all besides pet and play with them, you need this version.
The best sonic game on the cube January 4, 2004 3 out of 3 found this review helpful
From the moment you turn this game on you realise just how good a game this is going to be. You are given two stories to select from and complete - each with three playable characters with lots of upgrades. Completing this lets you play "last story" where all the characters unite and the true final boss is found.The games graphics are not entirely up to scratch by todays standards having been ported off the dreamcast but still handle the speed at which the game runs very well and there is never a hint of slowdown. The sound is incredible with so many good songs. (You can even buy the soundtrack.) You will find yourself with three types of levels: the action running stages (with Sonic and Shadow), the shooting levels in robots (Tails and Robotnik), and the emerald hunting levels (Rouge and Knuckles). These help to add some variety to the game and rarely get boring. Aside from the main game there is the Chao Garden where you can raise your own little blue deranged critters and enter thm into races and karate (like an advanced tamagotchi), and the multiplayer mode. The latter is much improved over the dreamcast version as you can now pick from four characters on each of the three multiplayer modes. Also the amount of levels that you can pick from has been greatly increased and there are a couple of multiplayer exclusive levels too. This game will also keep you going for a long time there are a total of 180 emblems to collect. These can be obtained by completing certain objectives on levels such as - find the lost chao or clear hard mode. All in all this game certainly deserves five stars.
Sonic does it again!!!!!!!!!!!!!!!!!!!!!!! May 1, 2004 6 out of 7 found this review helpful
If any of you were wondering how super this game would be, let me tell you it is the most awesome sonic game out! The past sonic games, which i thought, are very cruddy. Especially the appauling graphics and level after level of the same stuff after and after again, this refers to the pc games and gba. This game however has exactly the opposite. The graphics are absolutely magical and the music is so so so extaodinary and awesome. Sonic adventure 2 battle has a superb stoyline with 32 levels to share between the hero side, sonic, knuckles and tails. And the dark side, shadow, rougue and dr eggman.It also features a special chance to raise your own chao! Chaos are small cuddly cute creatures which you raise for fun by feeding it, boosting it and training it karate and racing. There is also a multiplayer which acts as a one on one fight or stage race against your friends. The game also has a futuristic jukebox, where you can listen to all the music you've unlocked in the game so far. Overall i would recommend this game to anyone for its still my number one hit. Graphics-100% Sound/Music-100% Storyline-100% Controls-100% Long lasting-99.9%
Sonic Adventure 2 Battle July 4, 2002 5 out of 6 found this review helpful
This game was on Dreamcast, and in my opinion it is one of the best games i have ever played. You can play as the dark team or the hero team, you dertimine the ending, and there is even a chao garden where you raise pets.With over 50 action packed missions and a multiplayer mode, with some of the best graphics in gaming history, this is a game to get. If you have a cube get this game. It may look childish but it is a hell of a game. P.S. Get this game!
Cool May 11, 2002 4 out of 5 found this review helpful
Seeing this game I remembered the good old SEGA and thought ahhh what the hell! Sonics ALWAYS good!Now who can remember humming allong to the FANTASTIC music of SEGAS SONIC THE HEDGEHOG where you had to save thoose creatures from the bad guy. I CERTAINALY DO!!!!! And I miss the old music with the little TING as soon as you collected a ring. The new music is OK. It's got words that fit the level which is good. But other than the music, the grahics are very good and the story line is fine. All in all its a decent game and worth the money.
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