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The Legend of Zelda: The Twilight Princess (GameCube)

The Legend of Zelda: The Twilight Princess (GameCube)

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From: Nintendo
Category: Video Games

List Price: £39.99
Buy New: £38.98
You Save: £1.01 (3%)



New (6) Used (6) from £38.98

Rating: 4.5 out of 5 stars 43 reviews
Sales Rank: 3630

Platform: Gamecube
Genre: role-playing-games
Rating: Suitable for 12 years and over
ESRB: Teen
Media: Video Game
Autographed: No
Memorabilia: No
Batteries Included: No
Age: 3 - 18 years
Operating System: Gamecube
Shipping Weight (lbs): 1
Dimensions (in): 0.1 x 0.1 x 0

MPN: dol p gz2e
Model: 96307
UPC: 045496963071
EAN: 0045496963071
ASIN: B0009UBR3A

Release Date: December 15, 2006
Availability: Usually dispatched within 1-2 business days
Condition: UK PAL game, 100% new and sealed, ultra rare Game, 100% genuine UK PAL version

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Customer Reviews:   Read 38 more reviews...

5 out of 5 stars The quality of the series shines through.   January 30, 2007
 14 out of 15 found this review helpful

The new Zelda game is the last one for the Gamecube. Lucky for me, as I didn't have to buy a Wii to play it and there does not appear to be much visual difference between the two versions. Whichever version you play, it's another outing for Link as the Kingdom of Hyrule is yet again under threat from an evil tyrant. Now, Twilight Princess could well be the best one since Ocarina of Time but it is very fortunate that the Zelda series is held in such high regard among gaming fans, because how many other games could get away with simply re-making the classic format in each new edition, albeit in a shiny new adventure? So if you have played Ocarina or time or Wind Waker or any of the older games, you'll know the story before it even begins. The plot is as follows: A young farmer (called Link we presume, or whatever you name him) leaves his village on an errand only to find that shadowy monsters are turning the land of Hyrule into a place of darkness. The creatures kidnap some of the village children, and when Link follows them he meets up with a small fairy like creature called Midna who convinces him to join forces with her in tracking down some sacred artefacts that will help rid Hyrule of the evil invaders.

Now this is all lots of fun, but I really think the series could have done better than simply repeating all of the previous games' ingredients. For example, you once again start out with no money, a health meter of 3 hearts and no decent equipment, but these can all be expanded as time goes on. On your travels you will again encounter the aquatic Hylians and their underwater temple (which starts off frozen), the rock shaped Gorons and their temple on lava-filled Death Mountain, and the man-eating plants and spiders of the Sacred Forest temple. You'll again find a new accessory in each dungeon, from the bow and arrow, to the boomerang, to bombs, and then to the hookshot, and each time you will need to employ the latest one to kill the temple boss. In any lesser game series, this would be unforgiveable repetition, but despite the fact that I have pointed this out, I cannot deny the simple fact that in Zelda games it's all just too good to complain about. And this game is no exception. Use of all the tools and interacting with the environment is as much fun as ever, so the game designers seem to have got away with it once again!

The meat of the game is found in the temples, and one more thing that the series gets absolutely right is in the design of it's dungeon layouts. Now in this respect, every game IS different and Twilight Princess is a good example. The dungeons are great - full of clever designs and challenging puzzles. And most of the challenge comes not in skillful fighting or jumping, but in solving the mystery of how you actually get from one room to the next. You really have to look around and think up ways of getting the various doors to open, or to reach very high up switches. The game never tells you what to do, and this has always been the great strength of the series. And of course the temples are full of monsters, most of which are classic Zelda foes. I smiled with recognition when I saw Skulltulas (spiders), Deku Babas (plants) and Keese (bats) coming at me, but then again, because of this I was already familiar with their weaknesses and had little trouble in dealing with them. The same goes for the bosses. If you've played any previous game, you'll know just what weakness to expect, when to defend and when to strike. The boss fights are actually much easier in this game than they were in Ocarina of Time, so if you got through that you can sail through this one.

But there has been some amount of innovation. As similar as this game is to it's ancestors, it does have new ideas. Early on in the game Link finds himself transformed into a wolf (it's the only form he can take anytime he is in a part of Hyrule that is enveloped in the Twilight), and several areas of the game are played in this guise. I have to say I didn't really enjoy this aspect, and the first time I had to go though an area as Wolf Link I didn't enjoy it very much. His moves are very limited and fighting is a real chore. I am glad this new concept is here but I think the game designers made a mistake in deciding on the first challenging area to explore would be in wolf form as it not the strongest aspect to the game. There are also accessories/weapons that have never appeared before, and these were very welcome - these new items make the boss battles you use them in some of the best moments of the game (like the Desert Fortress boss fight - wow!) And of course the new graphics are fantastic. The world you live in is huge, with many places to visit and explore. Characters look amusing and well designed, and Link himself has a very appealing face, and quite a graceful appearance, although in his village outfit (before he gets the classic green hero uniform) he looks quite awful and I was relieved that he soon changed out of that daft get-up.

What I must say though, is that the game gets better and better the further into it you get. Later dungeons call upon use of every item you have so far accumulated, and don't be surprised if that boomerang that you stopped using once you had all the better weapons still gets called into action again when you had all but forgotten it. You'll also need to be using both wolf form and human forms alternately to access some areas much later on, and often multiple times in the same rooms. But it's all par for the course, because another thing among the Zelda games' greatest strengths is the necessity to never forget what you have LEARNED, no matter how far back in the game it may have been, because be assured that by the end of the story you'll be using every single skill you have to get through the increasingly complex puzzles.

I started off this review with my negative thoughts about the repetition of the same ideas in every Zelda game, but in truth I could write paragraph after paragraph about how many aspects of Twilight Princess are pure excellence. It's probably because the basic concept of the Zelda games is just so foolproof. I would imagine that for anyone completely new to the brand that this game could prove to be mind blowing. It's also really lo-o-ong! You'll be able to spend hours and hours on this if you want to. All the mini games, pieces of heart searches and shopping upgrades are still here. And for any existing fans it's a fantastic new environment to play in. I suppose the main drawback for longterm fans is that we are going to know what to do in advance a lot of the time, but the game designers still managed to make me work hard, so I am sure loads of other fans out there won't be disappointed. Even if it's not a revolution in the same way that Ocarina of Time was, it's a quality product in every sense of the word.



5 out of 5 stars Correcting the Wii - aholic   December 9, 2006
 40 out of 48 found this review helpful

Dont allow the bias of the Wii owner to put you off buying this game for your gamecube. His assumptions of the Wii version being superior are his own incorrect bias coming into play.

FACT : Gamecube Zelda is graphically and aurally no different to the Wii Version. the Wii version is an identical port of this game. The only difference is in the control method.

FACT : Many Wii owners have requested that Wii Zelda support a standard Gamecube type gamepad as well as the nunchuck combo because ... basically... it is far easier to use than the wii controller.

So buy a Wii by all means... but dont think you are missing out by buying the gamecube version of this game instead of buying a wii and and the relevant version.

Fantastic console the Wii, but if you cant get or afford one this christmas... the gamecube Zelda version will do pretty much as well...



5 out of 5 stars Once a legend, always a legend...   December 16, 2006
 16 out of 20 found this review helpful

It's hard to describe that magical feeling you get when you first plonk a new Zelda game into your console. I remember when Ocarina of Time was released back in Christmas 1998, and the sheer childlike glee I got for being able to get hold of a copy on the first day.

Twilight Princess can prouldy hold it's head up to Ocarina. It's different, but still familiar Zelda play. It looks far better and has a lot going for it. Simply put, this is one that will steal you away from your friends and family over Christmas, if you let it. And for those who favour the Wii version over the Gamecube, I'd like to remind everyone that Twilight Princess is a Gamecube game, not a Wii game. It was supposed to be released last Christmas, but was held back to incorporate the Wii control system. To be honest I've been told both versions are near identical, but whilst the Wii may offer widescreen support, the Gamecube offers the easier controls with which to play this fantastic game.

Everyone games fan should own this one, whether it be on the Gamecube or Wii.



5 out of 5 stars A corker of a game   December 2, 2006
 20 out of 29 found this review helpful

This is an absolutly brilliant game, believe me. Both versions of the game have there differences, the most noticable is the Wii version using motion sensor controls. The other difference is that the Wii version is mirrored to tailor with the WiiMote, as most gamers will use the WiiMote in their right hand, Link uses his sword in his right hand as well. In the GC version, he will use his left hand as in all previous Zelda games.

You decide which version to buy. It will be a cracking game to see off the GC and a cracking game to bring in the Wii. This is a must buy for either console, don't miss out on this classic



5 out of 5 stars Yet another excellent Zelda   December 27, 2006
 4 out of 5 found this review helpful

I'm not sure just how the Nintendo people do it, but they've managed yet again to produce a superb Zelda game. And if you think "it's not on a next gen system so it's not worth getting", well, you're really wrong, especially since there is no difference between this and the Wii version.

The story is what you'd expect for that sort of game, but it's told in such an interesting way that it won't feel that much of a cliche. Your world is in danger, you must save it, and even though at first you don't know much about why, who and how, you'll gradually learn more and more information.

The gameplay is just perfect. As much as I think about it, I cannot find any real fault that spoilt my enjoyment while playing the game. All the items you collect during your quests are used in an intelligent way to help you pregress through the story, there are a number of actions Link can perform, and the fighting system is very intuitive.

As always, the bosses all have a weak point that you'll have to find in order to defeat them. In a way, one might say that it makes the bosses too easy: if you are good at dodging, it is possible to win each boss battle without losing a single heart from your life bar. But I think in this game, it's not about how long it takes to beat the bosses, or how much life they stole from you, it's about thinking and figuring out HOW to beat them, and that can actually take quite some time.

The puzzles are also very good, most of them are logical and make you think "duh!" aftet you've spent half an hour trying to figure them out. All you have to remember is that each item is your inventory needs to be used at some point in the game.

The amount of sidequests is just massive. Mini games, hidden skills, shops, hidden dungeons and many more, there are tons of things to do and to see outside the main adventure. You definitely won't have time to get bored, and you'll probably be doing pelnty of extra things between two dungeons. I beat the game after around 55 hours, so that's a very good value for money, especially since you'll be thoroughly enjoying every minut of this time.

Last point worth mentionning, the music is really good. Of course you'll find all the classic Zelda themes, and all of the tracks are beautiful and fit perfectly into the game.

Conclusion: I definitely recommend this game to everybody. If you enjoy adventure games, games in which you have to think, free exploration, tons of sidequests, or just if you enjoy good games in general, you really should buy this one, I highly doubt you'll regret it!


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