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Super Smash Bros. Brawl (Wii) | 
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| From: Nintendo Category: Video Games
List Price: £34.99 Buy New: £25.49 You Save: £9.50 (27%)
New (15) Used (10) from £21.60
Rating: 64 reviews Sales Rank: 140
Platform: Nintendo Wii Genre: fighting-action-games Rating: To Be Announced ESRB: Teen Media: Video Game Autographed: No Memorabilia: No Batteries Included: No Age: 11 - 18 years Operating System: Nintendo Wii Shipping Weight (lbs): 3 Dimensions (in): 0 x 0 x 0
MPN: WI-RVLPRSBE UPC: 045496901103 EAN: 0045496900397 ASIN: B000FQ9R4E
Release Date: June 27, 2008 Availability: Usually dispatched within 1-2 business days Condition: Brand New.
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Product Description Ever wanted to see Mario beat up his brother? In Super Smash Bros Brawl, characters from all Nintendo universes meet up in Nintendo locales to battle it out.
Amazon.co.uk The third instalment in Nintendo's popular Super Smash Bros. fighter franchise debuts on the Wii in Super Smash Bros. Brawl. Loaded with all the characters and features players have loved from the two previous versions, plus much more, it is a worthy addition to the series and yet another must-have title for the Nintendo Wii.
The Brawl comes to your Wii |

Brawl with old friends . | 
Or new ones like Pit from "Kid Icarus." . | 
The Smash Ball is the key to success. . | 
Battle to your hearts content. . | Characters: More Than Just Mario and Friends The lifeblood of the Super Smash Bros. series has always been the depth of the character line-up that each instalment has been able to bring and Brawl not only keeps with tradition, but does it one better. Just as in Super Smash Bros. and Super Smash Bros Melee, players can expect to pit their favourite Nintendo characters against each other in head-to-head and multiplayer battles, but instead of insisting on characters exclusively from the Nintendo universe, Brawl adds variety in the form of superstars Sonic the Hedgehog and Solid Snake from Konami's Metal Gear franchise. This is a first-time addition and one that will delight veteran players and newbies alike. But these two characters are only a sampling of the new additions to the game's line-up. The other ten come from classic Nintendo titles and bring the complete line-up of playable characters to a whopping 25. See the full list on combatants below:New Comers: Pit from the Kid Icarus series, Wario, Zero Suit Samus, Ike from the Fire Emblem series, Meta Knight and King Dedede from the Kirby series, Pokemon Trainer, Diddy Kong, Lucas from the Earthbound/Mother series, Pikimin and Olimar from the Pikmin series and of course Sonic and Solid Snake.Returning Veteran Fighters: Mario, Link, Kirby, Pikachu, Fox McCloud, Samus, Zelda/Sheik, Bowser, Donkey Kong, Yoshi, Princess Peach and Ice Climbers from the NES title Ice Climber.The Rules of the Brawl As in previous releases in the series, Brawl places players within a different, but easy to use fighting system. Players choose a character, select one of the numerous stages--which are levels based in the game worlds represented in Super Smash Bros.-- and try to knock their opponents off the screen using a range of standard techniques and combos as well as a variety of special attacks and `Smash Moves' specific to their chosen character. A Smash Move can only be performed after securing a `Smash Ball.' These precious items, marked with the Smash Bros. logo, fall randomly and can be used by either player, but they must be cracked open before they can be used. To keep things interesting they can also can be stolen if not used right away, so when a player sees one it must be grabbed quickly and cracked to avoid an unfortunate turn of events.Also, keeping with the game's "E" rating and player's affection for the characters, instead of displaying health bars the game uses a percent system to indicate character status and strength. The more damage done to a character, the higher the percentage and the farther back he/she is knocked back when struck by an opponent.Many Ways to Play: Multiplayer and Single Player Options Just as in previous instalments of Super Smash Bros. there is fun to be had whether you choose to fight in multiplayer or single player mode, but Brawl again pushes the envelope even further by providing additional ways to play within these areas and the possibility of others added later. Here are just a few of the modes that you can expect to see:Multiplayer- Standard Multiplayer Brawl - A standard battle between 2-4 players.
- Special Brawl - Take down your friends in matches which you can customize with as many rules as you would like.
- Tourney - Choose the number of players and rules you want and have at it in a round-robin battle against many foes.
- Online Multiplayer - For the first time play against registered friends or randomly selected opponents from anyplace in the world via a Nintendo Wi-Fi connection.
Single Player- Training - Start on the path to Brawling like a pro as you learn to string standard moves together into combos.
- Classic - Fight your way through semi-randomly generated battles where each match features an arena or opponent from a particular game series and may feature unique battle conditions.
- Stadium: Target Smash - Practice your aim as you break ten targets within a set time limit.
- "Subspace Emissary" - The world of Smash Bros. is invaded by an entity called the Ancient Minister and his army, called "The Primid. As this villain starts turning characters into trophies to harness their power, declare a peace with your quarrelsome companions and work together to defeat the invaders in an engrossing side-scrolling adventure.
Stay in Control Because the Super Smash Bros. series has a huge following and an even larger list of characters from the Nintendo catalogue, it only makes sense that players may have a preference for a particular Nintendo controller from the era of their favourite game. Because of this the game's creators have incorporated all four of the major Nintendo controllers into the mix. Whether you prefer the Wii Remote, the Wii Remote with Nunchuck, the Wii Classic Controller or GameCube Controller it makes no difference. All four are fully compatible with all the features of Super Smash Bros. Brawl, although the handling of each is a little different. Choose the one you are most comfortable with, or explore all your options. The choice is yours.A Barrel Full of Customization Finally, created with an eye towards providing year's worth of fun, Brawl comes with extensive built-in customization possibilities. Dive into the game's seemingly endless list of game modes/mini-games, battle stages, in-game items and musical playback options to make the game your own and Brawl the way you want to.
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| Customer Reviews: Read 59 more reviews...
Grab and Smash July 11, 2008 14 out of 15 found this review helpful
You've got to hand it to Nintendo when it comes to taking an old game format (some would say `tired' while others would say `classic') and turning it into something new and wonderful. They did it with the racing game (Mario Kart), the platform game (Super Mario Galaxy), and now they've done it with the fighting game with SSBB.
It seems that Nintendo follow a few simple rules when developing games: simple on paper that is, but not implemented by every game developer by any means. Their rules appear to be (1) keep it simple, (2) keep it varied, (3) keep `em coming back, and (4) make it beautiful.
First off, this is a very simple game to describe and to play. A brawl has up to four combatants. The aim is to knock them off the screen, and avoid being knocked off the screen yourself. With every hit, your damage goes up. The higher your damage, the easier it becomes for your opponents to knock you perilously off the screen. If you've been knocked off the screen, you lose a point, and the player who KO'd you gains a point. Repeat until the time is up. Game over. Dead easy, right? Well yes, but this makes for some very subtle strategic play. For example, just because you are the fighter that inflicts the most damage on another doesn't count for anything: only KOing an opponent gains you points. That means that another fighter can wear down an opponent, and you nip in at the last moment to deliver the killer strike and get the points! This makes for very competitive and vigilant play, where you keep your eye on everyone's damage and all end up picking on the same guy, or beating away anyone else who tries to get to your quarry. The controls are also very simple. There are twelve attack types: four basics corresponding to the four compass points of the joystick, four special attacks, and four smash attacks. There are no block manoeuvres to remember, just a single block and dodge function that puts a shield around you or allows you to roll out of the way. This has a limited lifespan and is depleted by damage. All moves are accessed very simply with single button presses or joystick manoeuvres on the Game Cube controller at least: other control methods are less satisfactory. All the moves are modified by your position on the screen, such as moving or standing still, in the air or on the ground, facing towards or away from an opponent. Fortunately the controls are always the same. This is not a game where you have to remember great lists of button combos for different characters. The strategy in using the different attack types is in deciding whether you want a quick attack that causes little damage, or one of the super or smash moves that takes a little longer, and is therefore easier to dodge, but inflicts more damage.
Despite the simple gameplay, SSBB is incredibly varied. You already know that there are umpteen characters that you can play as, and almost as many stages that you can play on. The characters have various strengths and weaknesses in terms of their power, manoeuvrability, speed, handling, and their ability to recover from being smashed off-screen. The stages too vary in their size, shape, number of platforms and dynamics. That is, some stages are fairly simple and static, while others morph, move and change as you play, meaning that you have to change your position to avoid being transported off the screen by the stage itself. Additionally, there are dozens of usable items (power-ups and pick-ups) that can change the course of a fight. The most dangerous of these is the glowing `Smash Ball' which, when collected and used correctly, will deliver a fatal blow to every other fighter on the screen. Standard pick-ups range from the usual weapons and health bonuses, to the more unusual `assists' which place additional fighters in the game that defend you and attack your opponents. One of the most hilarious of these is the Nintendogs puppy who... no, I won't spoil it for you! There are also loads and loads of game modes. The one I've described here is `Brawl', which can be played alone or in multiplayer. But there is also `classic' mode (defeat fighters in a sequence of battles), event modes (complete a number of specific challenges), boss battles, `stadium' minigames, not to mention the Subspace Emissary adventure mode. The last one is where you unlock most of the additional content, and combines fighting with platforming, boss battles and exploration, and is great fun. If this isn't enough variety, nearly every player-selectable aspect of the game can be tweaked, such as time limits, frequency of assists and other pick-ups, CPU difficulty, etc., etc. Basically, the game is endlessly tweakable.
The main things that keep you coming to SSBB are the simple but addictive fun it offers, and the vast variability of the game that stops it becoming predictable. On top of this though, the game is stuffed with unlockable content. The most useful stuff is obviously fighters and stages, but there are also trophies (3D artwork and descriptions of various characters and features of Nintendo's back catalogue), stickers (which can be stuck on Subspace Emissary fighters to improve their stats), music soundtracks, new game modes and difficulty levels, new challenges... Oh, and then there's the replays, photos... Enough! There's loads of stuff in this game, just take my word for it!
Finally, Nintendo have not only made SSBB beautiful, they've made it sublime. It may be a 2D fighter at heart, but it's got beautiful 3D graphics, fantastic music and sound effects, perfect gameplay and controls, speed and ease of game selection - all the basics are covered. What it also has that most other games do not, however, is a complete infusion of humour, nostalgia and love. How many games have you got where you enjoy looking at the `extras' like videos, development artwork and the like? Not many I bet. The trophies in SSBB on the other hand are genuinely funny and interesting to look at and read. The soundtracks are a pleasure to listen to as background music when you're just mimbing around (I particularly loved listening to the Sonic music again). The characters HAVE character. Who could fail to smile at seeing Mr Game and Watch, in all his two-frame animated flatness, beeping and buzzing seven shades out of Solid Snake?
Faults? Er... hmmm. Really, this is a game with no serious faults, and that can't be said for many games. I know. It'll consume your life, eat up you time and make your hands and eyes ache. They're not really proper faults though, are they? Please buy this: your Wii will love you for it. PS: not played this online, but this might be THE game to get me to take the plunge and take my Wii online.
Everything you could want in a Super Smash Bros game and more... July 12, 2008 5 out of 5 found this review helpful
I've been playing the Super Smash Bros series since its debut on the N64, and really must credit it as being one of the finest multiplayer games of all time. The Wii version brings far improved graphics, an online mode and a host of new characters made possible by their deals with Sega and Konami.
I must admit I haven't yet tried the online mode (my internet is playing up a bit), but it is a welcome (perhaps overdue?) addition to the game.
It's very hard to review this game on its own, as it isn't as much of revolution over its predecessors as, say Super Mario Galaxy is, and makes no effort what-so-ever to take advantage of the Wii remote's unique capabilities (a welcome break, in my opinion), but brings whole new dimensions to the game (perhaps I'm exaggerating) with new items such as 'Final Smash', which is great fun, as chaos breaks out as all the players are suddenly chasing a glowing ball which allows the obtainer to perform a move of immense destruction unique to their character (for example, Fox summons a flying tank which blasts players off the screen).
Single player, though not as fun as playing with mates, has its perks too, with a storyline with some very nicely animated (and skippable!) cut-scenes and side-scrolling action remenissant to Super Mario Bros with the ability to smash anything that gets in your way off the screen, as opposed to tamely jumping on it.
Summing Up: To those of you who loved the last games, buy this one. This is the first Super Smash Bros game I've ever actually owned, and it's endless fun. All the best bits from the last game are back in full-detailed texture, including moves, scenarios, and there are loads of new features.
As for those of you who are unfamiliar with the series, buy this with an open mind. Your expectations are wrong, and you cannot get a real feel of the game simply from trailers and images. Play it with a few mates, and you'll see why this game is the holy grail of multiplayer mayhem. If your the type that spends every Saturday night in with pizza and Assassin's Creed, then don't expect any wonders from the single player - it's just not that kind of game.
For the rest of us, a colourful near-flawless must-have to brighten up an increasingly stale collection of Wii titles.
Happy Brawling July 3, 2008 9 out of 11 found this review helpful
Nintendo have done it again, after the brilliant Super Smash Bros. Melee, I wondered how they were going to top that. And in Brawl, Nintendo topped it with ease. With over 25 characters to choose from, some old and some new. You are spoilt for choice as to what character to go for. There is a very good single player mode, with the Classic Mode making a return. You play against different characters, and the last battle is against a returning enemy: the Master Hand. The Subspace Emmisary is a nice addition to the game. There is a good storyline that unfolds as you work your way through it. I wont say what the storyline is like, but there was one moment in the storyline that I didn't see coming. Brawl really comes into it's own in the Brawl mode. Up to four players battling at once = sheer madness, and fun at the same time. You can also go wi-fi with Brawl and fight against other people in the world. But it does feel a little unfinished in places, but when you see how much is in this game, it is easily forgivable. If you are not in the mood for battling, you can go into the Spectator Mode, and place bets as to who you think will win the battle you are watching. I always seem to bet on the guy that is going to lose the match, so hopefully you'll have better luck than me. One addition I like is the option to save battles, and take snapshots. You can save them to your Wii or SD Card, and then watch your best moments all over again. There is a lot to this game, and I am really just scratching the surface as to what this game has to offer. And that is why I'm not wanting to say too much about the game. Otherwise it may spoil some of the things that I haven't mentioned the game has to offer
Thanks Friend June 26, 2008 14 out of 18 found this review helpful
Thanks to a friend at a well known games emporium I have managed to secure an early release of this game for a week now so bear with me on this one. I know that reviews written before official release attract a fair bit of oprobium, but take it from me - as an uncommitted gamer who prefers family style games such as mario kart etc, this is right up there with the best I've played. I haven;t tried online - not sure it will be properly available until after release, but the multi-player is fantastic and the single player is just as good, except I'm rubbish so haven't got very far. But very often a lack of success would make me give up so it is a real triumph for this game that I keep coming back for more. The control system is good, very responsive, and the graphics are fine, but it's a fighting game made for families and is a great laugh so please don't be disappointed if it's not hi-tech and violent enough for you.
Smashing!!! June 28, 2008 8 out of 10 found this review helpful
This is a really good game. Don't be put off by the fact that it's a beat-em-up, it's done in a very comical way and is hilarious.
I play this with my brother and we have a great time.
What more can I say? FIVE STARS!!!
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