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Far Cry 2 (Xbox 360) | 
enlarge | From: Ubisoft Category: Video Games
List Price: £49.99 Buy New: £31.54 You Save: £18.45 (37%)
New (11) Used (10) from £29.90
Rating: 38 reviews Sales Rank: 94
Platform: Xbox 360 Genre: action-games Rating: Suitable for 18 years and over Media: Video Game Shipping Weight (lbs): 0.3 Dimensions (in): 7.5 x 5.4 x 0.5
EAN: 3307210410887 ASIN: B0014QX0BA
Release Date: October 24, 2008 (New: Last 30 Days) Availability: Usually dispatched within 1-2 business days
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| Editorial Reviews:
Amazon.co.uk Review Exploring 20 square miles of African savannah and jungle is never an easy task. But when you’re up against an army of highly trained mercenaries, the danger becomes unimaginable. Welcome to the world of Far Cry 2. Far Cry 2 has some of the best explosions in the business | Vehicles are great for cover as well as transport | It’s best to keep some of the game’s factions on your side | The environmental graphics are both stunning and highly varied | It’s been over four years since the release of the first Far Cry, and Far Cry 2 has almost nothing in common with it beyond being a first-person shooter with excellent graphics and advanced artificial intelligence. It’s by a different developer, and you now play one of eight different mercenary characters out to catch an arms dealer nicknamed “The Jackal.” The sci-fi enemies have also been jettisoned in favour of a much more realistic game where survival skills are just as important as a good aim. The rules of engagement--either by stealth or all guns blazing--are entirely up to you. Key Features - Virtual safari: The game features 20 square miles of terrain for you to travel, filled with realistic fauna and flora and fully destructible trees and buildings.
- Fiery realism: With an all-new graphics engine created just for the game, fire moves and propagates exactly as in real-life, with vegetation breaking and snapping realistically.
- The coming storm: A dynamic weather system changes to reflect your mood, with the sky turning dark and stormy during bad times.
- Jungle survival: Highly realistic weapons degrade with use, bullets need to be dug out of your body, and vehicles break down if pushed beyond their limits.
- Buying friends: Meet and co-operate with fellow mercenaries as you pit different factions against one another in a war-torn African state.
About the Developer: Ubisoft Montreal Ubisoft’s huge development studio in Canada has created many of the French publisher’s biggest hits, including the Splinter Cell,/i> series, the modern Prince of Persia games, Rainbow Six: Vegas, Assassin’s Creed, Naruto: Rise of a Ninja and the Far Cry sequels and spin-offs.
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| Customer Reviews: Read 33 more reviews...
Savour the calm before the storm, then go in with your flame thrower and grenades. October 27, 2008 18 out of 21 found this review helpful
Farcry 2 is a very enjoyable game. I played the first on my computer, and I feel that this certainly lives up to the quality. The beginning may be a little slow, and I had to turn the sensitivity on the joystick down, but you soon get the hang of it, and the controls are much the same as COD4 and Battlefield Bad Company.
The thing that struck me most of all was the realistic nature of the game. This is in more ways than the graphics, which are excellent, and the sun effects are brilliant, but in the game play itself. I was beginning to get the sense of GTA with the large open map, getting lost and checking your map, but then the effect of never leaving your characters eyes really comes into it's own.
The dedication of this effect sets the game apart; Jumping into a van to leg it away from a raid, getting the map out on your lap to check the way, while trying to run people over, and not crash into a tree are rare occasions in games, and makes this one seem even more realistic. The map is beautifully done, and it gives you a sense of the claustrophobic atmosphere of jungles, and deep river ravines, and, on the edges of the maps, the openness to drive around chasing zebra.
I would not judge the online element of the game yet, as it is so new and does not have the online basis of bad company (which had many of the same problems when that was new) and COD 4. But the single player campaign is surprisingly long, and when other games like COD4 would have finished, this gives you a whole new map to explore. Which also means that: like a real traveller, you are never completely sure what is around the corner, or indeed where you are, or which way is home, and sometimes even what time it is. Lol
The buddy system is cool, and I did feel a little remorse when I had to mercy kill my best mate. But when push came to shove, I decided that this was the life they had chose, and so went to save the innocents in the church.
Play this game. And don't listen to the feedback left by people who have only played the demo, or haven't bothered to get past the first mission before moaning about anything and nothing here, it is raising the bar for games, and I hope more games try to match it.
Excellent- But has to be given time. November 1, 2008 3 out of 3 found this review helpful
I was going to review this game after owning it for less than 24 hours and give it a luke-warm oppinion. However now I have played the game a bit more, I have to say that it is the most enjoyable game I have played in years and years. After initially being sceptical of the sandbox free roaming style of the game i have now realised that it offers a much more engaging and encompassing game play experience that puts you in the control seat. At times i have found the driving to diffent missions tiresome, especially when you get killed just trying to GET to the mission, but i love the way this means it is not all just SHOOT SHOOT SHOOT like in most FPS but the action comes and goes making it more tense and exciting and giving you more time and room to plan your attacks. To me the graphics seem excellent and the IA is, by a modern day standard, superb, the enermy movements don't seem as scripted as in other games. The sound and music is brilliant also. As for the map editor, well its fantastic and should add a lot of shelf life to an already superb game. However after spending maybe 10 hours designing my map i couldn't get anyone to play on it, I suppose there are more maps put there than people who want to play on then, or most players are choosing the highest rated or pre-desined maps to play on. Frustrating, but hardly the games fault i suppose. Overall a intelligent and addictive shooter that does require some time and patience but rewards you greatly in return.
Just because you have to plan your attacks doesn't make this a bad game... it's fantastic October 26, 2008 4 out of 7 found this review helpful
Having really enjoyed Far Cry Instincts on the original Xbox, I was really excited to see Far Cry 2 coming out on the 360. When it was announced that there would be no 'special abilities' like in Instincts, I was at first a bit disappointed. But then I watched the preview videos. Wow. It looked amazing, and now having played it, I can confirm that it really is. I don't understand why people have reviewed this sounding surprised that it's not like Instincts - it's been well known for ages that this wouldn't have the same Predator mode of Instincts, so if that's what these reviewers wanted then why did they bother picking it up in the first place. Do people not read what features a game has before they go out and splash the cash anymore?? Or do some think that because its another FPS its going to be exactly the same as COD4? Because it's not. The gameplay is very different, and that is nothing but a good thing.
After a few hours of getting used to the gameplay, controls, and environment of this game, it really begins to shine - all you need is a bit of patience and practice. This is helped because there are no load times as you travel through the huge country, so you're not sitting around waiting for a new area to load, instead you can just move on to your next target. Missions can involve pretty much anything, they can be completed in many different ways, and they really do require skill and planning. Much more rewarding that running in COD4 style and hoping for the best. There are so many good features of the game that I could go on and list them, but no doubt these will be talked about enough. My main point is that this is NOT the same as the original Far Cry, and it is NOT like COD4 just because its a shooter. So if its one of those you want, don't buy it. But if you have time, patience and are actually thoughtful enough to plan how you are going to beat this game, then 100% buy it now. You wont regret it.
Ever been to Africa? November 9, 2008 1 out of 1 found this review helpful
I haven't. But this game makes me feel as if I have. I don't know whether it's the complete immersiveness or possibly the amazing graphics, but I just can't take my eyes off the screen. Let me start by saying that the singleplayer is amazing. Of all the games I've played (a hell of a lot btw ;p) there's none like this. From the first glance of Africa from the perspective of one of many mercenaries you may choose to play from, you only ever leave the first person perspective for load screens (when starting up the game or going to the south territory and maybe one or two other points) and when sleeping at your safe house. When I first started looking into the game I thought this would be a problem with the whole mini-map-in-hand thing. I was wrong. The engagement you get from this is amazing. As for the storyline... I have to stop here and mention that due to a defective disc I cannot get into the southern territory, which is a MASSIVE dissapointment due the fact I've been waiting for this game for over a year, and so I have only played about half of the game (42% to be exact). What I have played has blown me away. From the buddy system, where your friends come and help you out when you're in trouble and give you tips on how to complete objectives, to the ranging side missions there's a lot of content and great ideas that'll keep you going for many hours. I thought the malaria issue from the beginning of the game would pose problems in the form of gameplay, as you must collect medicine to help with this, but this just adds to the realism, relieving the player of that feeling of immunity from disease in most games. The storyline itself holds many twists and turns that'll keep you interesting as you play both sides against the middle in a war torn African country. The fire propogation is DEFINATELY a massive part of the game, offering endless fun as you aurround the enemy and cut off their escape. The dry savannah grass burns at the touch of a flame, spreading light across the hills as trees and bushes join the flames. Even just watching the fire is entertaining. If you shoot a thin branch of a tree, it will fall. And so will its shadow. The shading is also another amazing point to the games, as each tree and bush has its own shadow that follows it as it sways in the breeze, falls, or just remains still. The wildlife is also great fun to watch (and maybe run over) as it lives its own life amidst the war. As I mentioned before, the buddies system is fantastic. You'll have two best buddies. One will help you out when you're down and carry you to safety, and one will advise you on different strategies to achieve a mission. It seems with the missions if you accpet your buddy's help they'll always get into a sticky situation and possibly get themselves hurt. When your buddy's down, just like with you, you can help them. You have theoption to try and heal them with one of your syrettes, meaning they can just get up and continue fighting, you can abandon them, or you can ease their pain. With a bullet. One of the things that truly impressed me most... One of the winnign factors... The healing system. Everytime your health is knocked down to that point where you begin to worry you can think to yourself: "What time is it? Healing time. That's what time it is." Instead of that boring, repetitive, cliched health pack idea, where walking on a magic square makes the multiple bullet holes in your head go away, you have these amazing little sequences relative to the cause of your injury which add realism to the fight. You get shot? Extract the bullet with a knife, your bare hand or even your teeth. Fire get you? Pat it out. Stay too long underwater? Pull a nail from between your knuckles, relocate your wrist, pull shrapnel from your arm (don't worry, I don't get some of these ones either). Not only does this add realism, but it adds urgency. You panic as you fidn cover that will stay long enough for you to interact, as while you're doing all these finicky things to save yourself... You're bleeding out. Yup. You're gonna die. (: The driving is another thing. Although it's immersive with the first person driving, and it's cool how you can read the map and drive with your little satnav wannabe on your dashboard, but two things I've noticed. The first might be down to me being rubbish and blaming the game. Bear that in mind. The driving's very jerky. I've discussed this with others, and they just say I suck at driving. But I stand by my point. The second thing is the lack of combat. Sure, you can hop into the turret in the back, but it's not the same as Far Cry's shoot and drive. I can understand its absence with the map though. You can't steer read and shoot all at once I guess. These mistakes are made up for by the smooth transitions as you switch seat, and the repairing necessary to keep your car on the road. Pop open the bonnet and twist a few bolts. You're off. I could compliment the singleplayer forever, but sadly I don't think I'm gonna be able to get EVERYHTING down. On to multiplayer. To start with...
NO SPLITSCREEN. >:(
Now, a lot of it is similar in amazingness. The fire propogation, the vehicles, the love recieved from me. You get four game modes. Deathmatch, Team Deathmatch, Capture The Diamond (CTF), and Uprising (Conquest, and then VIP once one team has all the bases). These game modes offer a lot of replaybility with different hiding places, destructability of certain terain, and of course the fire. Along with the upgrading weapons as you apply diamonds earned when ranking up to certain classes, there are endless possiblities. This leads us onto the fianl topic. In a game there is nothing that gives more oppurtunities than a mapmaker... And OH MY GOODNESS. If you've seen the Far Cry Instincts: Predator map maker then you'll know just how advanced the terrain editer was. You could make mountains, streams, lakes, anything. You could place buildings and grass and trees. Everything. Well, it just got better. You can make savannah, rainforest, desert and woodland from scratch. You can use the Wilderness Generator to build you valleys and desert oasises. There's so much you can do. One of my pet hates from the FC:IP map maker was that you only had a selection of the brushes and other such items depending on what you decided to choose as a brush set. On this game you have everyhting you need. The limitation on how much you can have still remains, which can get annoying, but even the smallest amount of things makes for an amazing battlefield. In two hours you can create something that looks great, and most importantly, plays great too. There's never been a mapmaker like it. There probably has but I haven't played it.
To sum up... Pros: Immersive. Amazing graphics. Replayability. Range of weapons. Interactive. Amazing map maker. Multiplayer that will keep you entertained. Ability to share and rate maps online. Fluid first person action.
Cons: My disc wasn't right. >:( The driving/combat system lacks something. The map maker could benefit from a tutorial for the more complex operations. NO SPLITSCREEN. ARGGHHHHH. *explodes*
This is based on my own personal opinion, and if you don't agree on it, remember that I'm not stating it as solid fact. I'm sorry I didn't touch up on some of the details. The multiplayer has a lot more to it than I explained, but time isn't unlimited. The map maker, likewise has more content. Thanks. ( ;
Long Delay April 19, 2008 28 out of 98 found this review helpful
Please note that Ubisoft Montreal's Far Cry 2 is actually released on the 1st October 2008.
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