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| Too Human (Xbox 360) |  | From: Microsoft Category: Video Games
List Price: £44.99 Buy New: £14.99 You Save: £30.00 (67%)
New (28) Used (16) from £14.99
Rating: 35 reviews Sales Rank: 213
Platform: Xbox 360 Genre: sci-fi-action-games Media: Video Game Number Of Items: 1 Age: 11 - 18 years Shipping Weight (lbs): 0.3 Dimensions (in): 7.4 x 5.4 x 0.6
MPN: 748 UPC: 882224450034 EAN: 0882224450034 ASIN: B000F6Y5IC
Release Date: August 29, 2008 Availability: Usually dispatched within 1-2 business days
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Product Description Step into the world of Too Human, the next-generation third-person epic action-game from famed developer Silicon Knights. As the Cybernetic God Baldur, players are thrust into the midst of an ongoing battle that threatens the existence of mankind. An ancient machine presence has forced the God?s hand. In the first of a three part trilogy, Baldur is charged with defending mankind from an onslaught of monstrous war machines bent on eradication of human life.In Too Human, players are treated to a non-stop barrage of action powered by the seamless integration of melee and ranged firearms combat and fuelled by breathtaking visuals now possible thanks to a powerful combination of the Xbox 360 and the Unreal Engine 3. Battles unfold in awesome scale as players engage with vast numbers of enemies.Take it to the next level by playing the entire single player campaign in multiplayer co-op mode via Xbox Live or system link. !
Developer : Official site : Minimum age : 12 years Game setting : Futuristic Orientation : Violent : Yes Multiplayer mode : Yes Network mode : Yes Processor : Memory : Other :
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| Customer Reviews: Read 30 more reviews...
Best Loot-Fest on the 360 September 6, 2008 5 out of 5 found this review helpful
I'm 80 hours into Too Human now, not bad for a storyline that can be completed in 10-15 hours.
You play the part of Baldur, one of the Aesir 'Gods' charged with protecting mankind. When a mechanical monster decides to visit the local pub to drink some of the patrons blood Baldur gets involved in the quest to hunt him down and see what's making him tick. You're thrown in at the deep end, and during your first mission in the Hall of Heroes you'll experience some neat cutbacks via flashbacks to fill you in on more of the story which will take you through Svartelheim's Ice Forest, a trip to the World Serpent, Hel and back, with some side-trips to cyberspace and Aesir inbetween.
It's basically an action-RPG, but it's definitely not the usual button-mashing you'd associate with games like Champions of North or Baldur's Gate: Dark Alliance. Too Human is unique in the genre for the use of the analogue sticks for combat. Point the right stick in the direction of an enemy and if you're close enough you'll slide in and start to attack. In conjunction with the left stick you can perform several additional moves both on the ground and in the air, on top of which you have a few extra abilities that can be called upon if you've built up enough of your combo meter.
Timing your abilities and building up your combo meter are the key to success, and it took me about 30 hours to get the balance between building up a combo meter quickly and unleashing devastating abilities when they were absolutely tactically necessary rather than wasting them. Herein lies the depth of Too Human's combat: you'll find by the end of the first level that you've got the controls down pat, it's at the start of the second level that the difficulty ramps up and you have to start using them effectively, which catches a lot of people out.
On the RPG side of things, it's all about the 'phat lewt' and the stats, and there are oodles of both to be getting on with. Inventory management is simplified by being able to instantly 'salvage' different ranks of loot into Bounty, the ingame currency. There are several ranks of equipment from common to elite ranging in colour from white, green, blue, purple, orange and red, and some of these armor and weapon pieces come in 'sets' which give added bonuses if you equip them all.
Stat-wise you have not one but two skilltrees, your class skilltree (Berserker, Defender, Bioengineer, Champion and Commando, take your pick), and your alignment skilltree which you access after completion of the first level (human or cybernetic). You get a total of 95 skillpoints to distribute in all of your tree nodes, not enough to max them all out so you have to get selective and choose a path, which basically leads to 30 variants of main classes, which can be tweaked further suit your gameplay.
Affecting both your loot and stats are the Charm system and Runes. Runes can be socketed into your equipment, and there are over 100 types, each affecting stats like ballistic range, strength, dexterity, specific weapon damage, rate of fire and so on. Charms (of which you can equip 2) have to have associated quests completed and appropriate runes inserted before they become active, and at the endgame you get charms that can leech life, destroy whole hordes of enemies in one go, stun, freeze, emp pulse and so on.
For lovers of Norse myth you shouldn't be disappointed by the storyline. All the main characters are there (Thor, Heimdall, Freya, Hod, Loki, Fenrir, Norns, Garm, Hel and so on) although you might be pleasantly surprised by the plot departures from the original verses.
Personally I love the game to bits, I racked up about 200 hours in Two Worlds, a few years in Diablo II, ditto for Final Fantasy XI, WoW, PSU and too many others to mention. Too Human's replayability comes in the form of getting to the level 50 cap using the standard campaign map of variants of the same available after the game's first completion, as well as 2-player online co-op (no systemlink or co-op offline, sorry), as well as frequent trips to the Armor and Weapon shops in Aesir to stock up on fresh runes and to check if there are any nice reds on sale this session.
The most challenging achievement is probably to collect a full 7-piece red set (6 armor pieces and a weapon specific to your class/alignment) as this can literally take you 100s of hours of goblin thwacking troll whacking spider smacking elf attacking obelisk sacking fun. Add in a few timed arenas to check you're up to scratch, secret hidden areas, a kicking battle-music soundtrack (replete with jet engines as percussion) and that 'never sure what's around the next corner' element to the level layouts and you'll be loot hunting well into the small hours.
Highly addictive, hammered by most of the games press, loved by me. 9.5/10.
This game is so much fun August 7, 2008 8 out of 13 found this review helpful
I downloaded the demo a while back, not really sure what to expect, as this game has had some mixed previews from the media. All i can say is WOW!
I've played through it over 15 times now, this game is just bags of fun. You can select one of five classes to play as, each specializing in a different style of combat. You have a melee specialist, an air combat specialist, a ranged/gun specialist, the archetypal tank and the healer class.
It is an action RPG, more akin to say diablo than a God of War. It's a loot collectors dream, you can find and upgrade weapons, armour, craft runes and charms. Spec out skill trees, to further specialise in certain combat techniques, give armour bonuses, attack speed ect.
On top of all that the combat is viseral and deep. It seems slightly simplistic at first, a case of just pointing the right stick at an enemy to kill them. However once you learn the advanced combat moves and start linking combos together, there really isn't anything else like it. It has a bit of a learning curve to master the advanced combat though, but once you do you will be slaughtering Goblins like a pinball God on speed.
This game is going to be one of the best of 2008 IMO, if you haven't already, download the demo and give it a try for youself.
Diamond in the rough August 9, 2008 6 out of 12 found this review helpful
I downloaded the demo of this over XBL and I must admit the first time I played it I wasn't sure about it. But then once I got my head around the controls (they differ significantly from the standard setup most 3rd person games use), I really got into it! I've played through th demo about a dozen times now using both the Berserker and the Champion using various weapon and Skill tree combinations, IT ROCKS! IF you're after the standard 'run around and shoot things' kind of game then maybe this isn't for you, however, if you want a game with oodles of depth and an intersting story, (I can't say great as I haven't played through the whole game), they go for this, you won't be dissapointed. As with most games, if in doubt play the demo and make up your own mind, everyone is different after all. HAPPY GAMING!! :-)
Wow September 3, 2008 1 out of 3 found this review helpful
This game is great. Its been a while coming but im not disappointed in the slightest. Gameplay is quality, graphics are crisp and the gameworld has been well thought of. im willing to give this game 5/5 but one thing which drives me crazy is the cutscene everytime you die, you HAVE to watch it and then respawn straight after. Near the end of the game you die quite alot!
Best action on the 360 right now September 4, 2008 There is alot to like about too human. On the technical side the graphics in the game are very impressive and it runs smoothly with alot of enemies on screen. There are some smaller things I like about the game aswell. The charcter customization has an Incredible about of variation and loot is plentiful. All the armour looks good together. Its not that I want my charcter to look fashionable but it shows that someone has put alot of effort in developing the system which is nice to see in a game. The guns are another great addition to the game. They are fun to use and break up the sword fighting. I think this is the first sword and gun game where you can use your guns all the time and they are effective on everything even bosses (Am thinking of Devil May Cry really.) The combat is superb, sliding around the screen smacking enemies about is one of the most fun things to do out of any games I've played on the 360. There is also a good variety of enemies to fight all of which look very good. There are some bads points. One of the more serious ones is when fighting larger enemies you can stand right next to them swinging ur sword and it just won't hit them. This is quite an annoying glitch as these enemies can really hurt you. (its not all the time but it does happen and it shouldn't.)Dying is annoying as you have to wait for some daft angel thing to take you away then it drops you off either right in the middle of a big bunch of enemies or sometimes a couple of minutes jog to get back to the fighting.
For action this is the best game I've played for the 360. I had read it was a short game but i've just started the 4th level and have racked up over 9 hours of gameplay and the action keeps getting better and harder so am expecting much more out of the game. The attempt to use Norse mythology in the game is overall done quite well but is a bit to strong/Unnecessary in parts. Despite the little niggles this game would certainly get my vote for best 360 game of the year so far.
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